// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP 
0001: wait 2050 ms 

:Noname_7
0001: wait 50 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_7 
0001: wait 50 ms 
00D6: if 
0102:   actor $player_actor stopped_near_point_on_foot -1027.21 157.373 11.169 radius 1.0 1.0 1.0 sphere 0 
004D: jump_if_false @Noname_7 
016A: fade 0 500 ms 
0006: 5@ = 0 // @ = int 
0247: request_model #HOS_MAN 
038B: load_requested_models 
009A: 0@ = create_actor_pedtype 4 model #HOS_MAN at -1014.521 161.7102 11.6236 
0001: wait 600 ms 
01B6: set_weather 0 
03AD: set_rubbish 0 
0055: put_player $player_char at -1009.51 162.773 11.169 
0171: set_player $player_char z_angle_to 181.0 
0173: set_actor 0@ z_angle_to 178.0 
0001: wait 700 ms 
016A: fade 1 500 ms 

:Noname_190
0001: wait 50 ms 
00D6: if 
0039:   5@ == 0 // @ == int 
004D: jump_if_false @Noname_379 
00D6: if or
02DF:   player $player_char aggressive 
0457:   player $player_char aiming_at_actor 0@ 
051A:   actor 0@ damaged_by_actor $player_actor 
004D: jump_if_false @Noname_379 
0001: wait 0 ms 
018D: 6@ = create_sound 0 at -1014.521 161.7102 11.6236 
02CE: 7@ = ground_z -1013.792 160.9336 12.7237 
032B: 2@ = create_weapon_pickup 337 8 ammo 200 at -1013.792 160.9336 7@ 
010D: set_player $player_char wanted_level_to 3 
0006: 5@ = 1 // @ = int 
0247: request_model #SHOTGSPA 
038B: load_requested_models 

:Noname_337
0001: wait 0 ms 
00D6: if 
0248:   model #SHOTGSPA available 
004D: jump_if_false @Noname_337 
01B2: give_actor 0@ weapon 19 ammo 30 // Load the weapon model before using this 
01CC: actor 0@ kill_player $player_char 
0249: release_model #SHOTGSPA 

:Noname_379
00D6: if 
0256:   player $player_char defined 
004D: jump_if_false @Noname_402 
0002: jump @Noname_464 

:Noname_402
00D6: if 
0039:   5@ == 1 // @ == int 
004D: jump_if_false @Noname_425 
018E: stop_sound 6@ 

:Noname_425
01B7: release_weather 
03AD: set_rubbish 1 
01C2: mark_actor_as_no_longer_needed 0@ 
0001: wait 5 ms 
0249: release_model #HOS_MAN 
0001: wait 5 ms 
009B: destroy_actor_instantly 0@ 
0001: wait 5 ms 
0002: jump @Noname_7 

:Noname_464
0001: wait 50 ms 
00D6: if 
0102:   actor $player_actor stopped_near_point_on_foot -1009.01 163.973 11.369 radius 1.0 1.0 1.0 sphere 0 
004D: jump_if_false @Noname_190 
00D6: if 
0039:   5@ == 1 // @ == int 
004D: jump_if_false @Noname_539 
018E: stop_sound 6@ 

:Noname_539
01C2: mark_actor_as_no_longer_needed 0@ 
0001: wait 5 ms 
0249: release_model #HOS_MAN 
0001: wait 5 ms 
009B: destroy_actor_instantly 0@ 
0001: wait 5 ms 
016A: fade 0 500 ms 
01B7: release_weather 
03AD: set_rubbish 1 
0001: wait 600 ms 
0055: put_player $player_char at -1029.649 158.9808 11.2579 
0171: set_player $player_char z_angle_to 51.0 
0001: wait 700 ms 
016A: fade 1 500 ms 
0002: jump @Noname_7 
